Number S38: Titanic Galaxy
LIGHT

Number S38: Titanic Galaxy

  • Archetype:
  • Galaxy

  • ATK:
  • 3000

  • DEF:
  • 2500

  • View:
  • 4208




3 Level 9 LIGHT monsters You can also Xyz Summon this card by using "Number 38: Hope Harbinger Dragon Titanic Galaxy" you control (transfer its materials to this card). Gains 200 ATK for each material attached to it. Once per turn: You can target up to 2 Spells/Traps your opponent controls; attach them to this card as material. Neither player can activate those cards or their effects in response to this effect's activation. You can detach 1 material from this card; until the end of this turn, this card's original ATK becomes 1500, also it can attack directly.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
62± 8/ 100
Power Score
Intrinsic 62
Deck 62

Number S38: Titanic Galaxy — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 62 · Deck: 62 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal/Negation

Why it scores here

Titanic Galaxy converts its Xyz body into value mainly through its once-per-turn effect, which attaches up to 2 opponent Spells/Traps as material with no response window, and then through a 1-material detach that gives a direct-attack route. Its ATK gain (+200 per material) and base 3000 ATK earned no points on their own. Deck evidence (400 of 400 decks at 1 copy, 65 distinct archetypes) supports a real, practical role and a low-cost Extra Deck slot, but it confirms accessibility rather than adding power. Combo evidence is absent, so combo conversion stays at a text-only estimate.

Axis scores

Axis Score Evidence
Accessibility 55 Needs 3 Level 9 LIGHT monsters or a Number 38 under the rubric's alternate Xyz route; it appears in 400 of 400 decks, but no starter or searcher data was supplied (verified text, observed deck count).
Combo & Conversion 45 The text shows one-card board impact (backrow attachment plus direct attack), but no combo boards were recorded to confirm a full disruptive board (inferred).
Resource Economy 70 Attaching up to 2 opponent Spells/Traps as material converts their cards into this card's resources, and detach-for-direct-attack costs one material (verified text, inferred net advantage).
Effect & Interaction 75 Once-per-turn backrow removal that neither player can respond to is strong and hard to play around, though it reaches only Spells/Traps, not monsters (verified text).
Material Utility 25 As a Rank 9 Xyz monster it has little value as a generic material for other summons, and an effect-negated body keeps only its stats (inferred from text, no material role data).
Resilience & Flexibility 55 The backrow removal is hard to answer, but monster removal or negation of the summoning route ends its board presence, and the body is single-zone with no recursion (inferred).
Deck-Building Efficiency 70 One copy in each of 400 main decks with no garnets and a single Extra Deck slot is clean to run; support partners are not required beyond the Xyz route (observed deck data, inferred slot cost).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 62, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn Spell/Trap attachment that neither player can respond to
  • Direct-attack route through a single material detach
  • Single copy in every recorded deck with no garnet cost
  • Broad usage across 65 distinct archetypes

Weaknesses

  • No combo evidence to confirm board conversion
  • Reaches Spells/Traps only, not monsters
  • Weak as a generic material body
  • Needs Level 9 LIGHT materials or a Number 38 to Xyz Summon

Counters / choke points

  • Monster removal or negation of the Xyz Summon before the effect can be used (inferred)
  • Opponent backrow that is not worth attaching, since the effect is optional (inferred)

Best use

Boss/End-board finisher with backrow removal. Decks: Galaxy Photon, Tachyon, Galaxy-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Xyz monster, Rank 9, LIGHT Dragon, ATK 3000, DEF 2500, archetype Galaxy, legal in TCG and OCG; Text: once per turn, attach up to 2 opponent Spells/Traps as material with no response window; Text: detach 1 material to set original ATK to 1500 and allow direct attacks; 400 of 400 decks run 1 copy in the main deck
  • Observed: Present in 65 distinct archetypes; Galaxy Photon at 35.8% of decks; Gameplay type 7 at 89.5% of decks; Number 38 partner at 97% co-occurrence, Ash Blossom at 80.5%
  • Inferred: Backrow removal is a strong, hard-to-play-around effect; Material utility is weak for a Rank 9 Xyz body; Monster removal or summon negation is the realistic interruption
  • Data gaps: No combos supplied, so combo conversion and starter/material roles are text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No official rulings supplied for the attach-as-material and alternate Xyz Summon interactions usage statistics covers only one archetype (Crimson Dragon, gameplay 6), a very small sample No average starter count when present, so DeckResilience is estimated











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